I will be following through with my brainstorm idea. I will be making a 3D environment for each planet system and the user will have the option (or maybe i’ll make the window pop up automatically) to open an information pane that will give the user info about the system, planet, relevance to story, etc… Each scene will have a mini map that the user can click on which will bring up a galaxy map. The planets are highlighted and users can click on corresponding buttons to jump directly to the system.
The tough part will be incorporating the zooming in/out aspect. It is easy enough to allow users to switch between scenes but the goal is to make an animation that makes it seem like you are flying through space during the transition.
Here are some of the systems I’ve already created:
For my final project I will do an analysis of Digital Humanities through the eyes of the people that participated in the Day of Digital Humanities. In the presentation I will use various tools to analyze individual definitions over the past years to this year’s definitions. I also plan to do a slide show of the pictures that were posted to people’s blogs. Given my limited computer abilities, I am not entirely sure what I will be able to accomplish based on my goals.
With the decision between using one short story or comparing two stories and the path, I’ve decided to do a little of both. I have decided to mainly concentrate around Study in Scarlet but use other short stories location to have a firm ground and proof of consistency of Sherlock’s path as a detective. Alike our mapping assignments previously with Mrs. Dalloway, I would like to plot out the points onto Google Map, but not on Google Earth since I believe that Google Map and its 2D view does a better job in protraying one’s path.
Aside from plotting the points and analyzing the places Sherlock visits, I would also like to incorporate using Georgia Tech’s mobile app Argon, and try to incorporate a 360 panorama of London and place location marks of Sherlock’s path of Study in Scarlet, so that users can have a more 3d view of what Sherlock’s path, which could be seen as a substitute for the Google Earth assignment.
My proposed project involves investigating more holistic text digitization practices, better addressing the gap between the abstract and the physical – the words and the artifacts. While TEI offers a compellingly comprehensive standard for meta-tagging the different elements of digitized texts, it offers no way to link those elements back to the original physical source material. While initially inevitable due to technological limitations, current computer hardware offers very fast, very cheap processing and storage capabilities, and TEI’s narrow-minded standards have become unsatisfying. Digital humanities scholarship relies heavily on computer-readable text to attempt large-scale computer-driven mining and visualization projects – but that isn’t the most important reason for constructing digital archives. The field of digital humanities self-evidently reflects changing attitudes towards technology within academia – and the world. Throughout the semester our class has followed the debates within digital humanities that address the expected criticism and skepticism of the digital by traditional humanities scholars. That skepticism isn’t inherently counter-productive to progress – I’d argue the opposite. The humanities have approached technological progress with warranted skepticism throughout history – never willing to accept scientific advancement as an inherent good. Two devastating yet incredibly technologically sophisticated global wars in the first half of the 20th century stand testament to that end. Nevertheless, we are in a digital age. The humanities needs to remain relevant – and that relevance must retain a long-trenched unwillingness to abandon the artistic forms of the past.
My project begins with the assumption that the most important aspect of text digitization isn’t mere computer-readability – but rather digital archivization, the preservation of the physical artifacts of the past for the study and enjoyment of our inescapably digital future. I argue that the field of digital humanities should embrace the digital to advance and preserve traditional scholarship, in addition to providing relevant, provocative criticism on cutting-edge technologies.
My project will be primarily in the form of a paper that further fleshes out and examines the practice of text digitization within the context of an uncertain future for digital humanities – using primarily class readings in the form of essays and blog-posts as reference. Additionally I will brainstorm and propose methods of text digitization that mirror my ideals.
For my final project I intend to map out John Kennedy Toole’s A Confederacy of Dunces. I chose this book in part because it is one of my favorites and this project will give me an opportunity to revisit it and in part because it is full of references to specific locations that should render this mapping quite useful both as a tool to better understand the story and as a tool to better familiarize people with the city of New Orleans. In order to obtain the data for my map, I intend to use Voyant to find mentions of streets, roads, buildings, city names, etc, as well as YouTube video tours of New Orleans that were inspired by the book. After obtaining my data, I will input it into either Google Maps or Google Earth and create a virtual map/tour that will be imbedded with any relevant images and videos that I may come across. The resulting artifact should prove to be beneficial as a study tool for students reading the book for school, as well as fans of the book who visit New Orleans and want to take the opportunity to retrace the steps of protagonist Ignatius J Reilly.
Group: Nina, Johan, Szuting
We had mentioned we were impressed by the video projects that were shown in class, and we decided to make a documentary film to put our thoughts together in order to demonstrate the topic we are going to cover: how does the experience of reading online magazine differentiate from the traditional? and how the information has been interpreted differently?
First we will have a short intro about two different ways of reading (the hard copy and the digital version, we were thinking using series of pictures or maybe record the actual reading process), and from there, we will bring up some questions such as what are the differences of reading hard copies of magazine and online version ones, and how the information was interpreted differently through both experience. Then we will answer the questions through interviews and talked about what we think and how this topic is related to what we’ve learned in class about Digital Humanities.
We are very excited about the how our ideas will turn out!
After a bit of deliberation and at the suggestions of the professor, I have decided to create a sort of mini-Voyant, suitable for a mobile device. I would like to see the ability of plugging in a simple URL into the phone that scrapes the text of a site (preferably one that has a digitized story) and lets you do a simple word search that will give you the location of all the times a word or phrase appear in the text. I would also like to create a rudimentary word cloud with the ability to change the scope for the type of words.
I will outline a proof-of-concept first before going into the coding, as it could take longer than expected. I hope to have a fully operable program by the time this is due, but I will set up a barebones framework first to demonstrate how the program would function.
As indicated in my final project brainstorm, I will proceed with the difference in language use by women and men analysis. Using Voyant, I will textually analyze 20-25 poems of 10-12 female poets and 10-12 male poets (all from the 20th or 21st century), and then compare the statistical results. My hypothesis is that the occurrence of object and action words will be more prevalent in male poets work while female poets will have more “social process” words, or words reflecting emotions and concepts.
My initial list of poets is as follows:
Edna St. Vincent Millay
On my previous blog, I had mentioned comparisons on modern books versus older books, like Catcher in the Rye and Harry Potter books versus Shakespeare and Frankenstein. After speaking with our professor, it was declared that it would have been to hard and too difficult to use all the books, especially finding them online because more modern ones won’t be easy to find. So I have decided to focus my final project on one book, Frankenstein. I did enjoy reading it and it is one of my favorite books to this day.
For my project, I am going to showcase the book Frankenstein by first displaying certain texts from the book and how it was made a sensation back when it was published and how through many years of having different adaptations of it through TV, films, and posters. Does the monster look the same throughout all the movies and posters? Does the movies follow the story and plot of the book exactly? I plan to use a website for displaying pictures, videos and text on the remediation of the novel Frankenstein and show how Mary Shelley’s novel has adapted and transitioned differently though out generations using different medias for my project.
Of the two ideas we proposed in our brainstorm, we have decided to go with a visualization of opinions and feelings about the current state of the world through a program that would parse through the articles of a news site. We decided to go with this idea instead of a twitter trend parser because 1.) it is easier to gather more information on a news site and 2.) we were able to come up with a feasible way of presenting how we would implement such a program.
In our final project, we will render a globe representing the world and its basic geography. Our program would parse through the articles of a news site (most likely, CNN) and display a sort of heatmap that corresponds to crime/success stories from places mentioned in the articles. Bright colors will represent positivity in the news of corresponding regions, dark colors will represent the contrary. Instead of actually implementing the system, we will be presenting a proof-of-concept with a few preselected news stories. We plan on presenting this idea through a 3D depiction of our news globe through Autodesk Maya.